Wednesday, November 28, 2007

And Then The Hiro Should Die. Please.

So last Monday (November 26) on Heroes, we are left with Hiro and Peter in a showdown. I can't help but compare this with the showdown that should have been in the season one finale: Sylar versus Peter. I am hoping against all hopes that this showdown makes up for even a fraction of what the past showdown should have been. I don't want to see Hiro charge Peter and end up being teleported to some other stupid-ass by-gone era (I am never going to forgive Heroes for that Feudal Japan era that Hiro was "stuck" in).

I hope the fight lasts up until the next commercial break and I've choreographed what should go down because I still stand by my theory that the reason why there was no showdown on the finale was that Heroes does not have a choreographer. I'm almost positive the actors were given an outline of what the fights should be like and therefore there were no fights. These people are actors not stunt ninjas.

Here's how it the showdown should go down (hehe). As we see Hiro charge maniacally towards Peter, Peter shoots a lightning bolt towards Hiro, but Hiro teleports instantly to dodge it. Then he immediately reappers right behind Peter. Peter, in slow motion, realizes this and "relearns" how to teleport so he teleports just as Hiro is swinging down with his blade. This leads the two to do a semi-teleporting, speed-fighting battle a la dragon-ball z or any other anime. One guy swings with a blade and the other mainly uses lighting bolts.

Just to satisfy the fans, Peter should throw in a mixture of other powers like flying and regeneration. Basically, Peter should look like what he should have looked like when fighting Sylar: balls-to-the-wall ballistic (by the way, he would have totally kicked Sylar's ass).

As the two are getting into it, they will of course be having a conversation. I would like it to "end" with Hiro getting stabbed semi-fatally (Oh, no! Is Hiro dead? God, I hope so. He deserves it for being a giant douche in ancient Japan. Have I told you how much I hated that story line?). But the conversation Peter and Hiro had should open Peter's eyes to Adam's intentions and since Hiro got stabbed/killed/victoried the frozen time should resume and Adam and Peter come face to face.

Anyway, I couldn't care less what happens next because all the writers are on strike, but I think the Heroes writers should be stricken from their duties because this Season has been horrible (What was the point of Maya's brother and how blind can she be. They also wasted Veronica Mar's* talents!)

*Yes, I know she's Kristen Bell. But I have to represent for the VM fans out there.

Monday, November 26, 2007

Super Mario Galaxy is a Very Good Game

As a self-proclaimed Nintendo nerd, my relationship with the Wii has been a rocky one. We've had our ups and downs. I mean, c'mon, the system is basically a mini-game machine except for a handful of real games. And one of those real games is Super Mario Galaxy.

Now as of this writing I am taking my sweet time through the game and am around 40 stars or so. I've looked at reviews for the game and at one point the average review of SMG rated it as the number game in the world. Blasphemy! The bestest game ever is of course The Legend of Zelda: Ocarina of Time. But that does not mean Galaxy is a slouch. It's just not the best game ever nor even the best Mario game. However, it is an improvement over Mario's previous outing : Super Mario Sunshine.

Super Mario Galaxy is more about platforming than Sunshine ever was, and that is what makes a mario game a mario game: when there's jumping on platforms. In sunshine, there was too much talking and spraying with the water pack. I hate water in my games. It's never fun to swim in a video game, just ask anyone. Galaxy is more like those weird pipe levels in Sunshine. Those are the levels that make absolutely no sense physically (moving platforms in the middle of space?) but that's why they made Galaxy so fun. I don't need a reason or backstory to jump around in a mario game. Just tell me where to get the star/shine/mushroom/flag/princess and show me the moving/tricky/falling platforms and I'm good to go.

Galaxy is not without its faults, though. It is a little too easy. In some levels, I barely knew what I was doing and beat them in under 5 minutes. Maybe if the levels got progressively harder the easy levels would be justified, but they haven't seem to increase (Yet). I'll let you guys know if I get into trouble later on.

My most favorite part of the game, though is the gravity "physics". The Wii is not a very powerful system so I doubt that the physics engine in the game is very intricate, but it's just so damn fun to orbit a tiny planet/platfrom and see how many times you can go around it. Sometimes, instead of going for the stars I just spend 20 minutes jumping around a small sphere in space to break my record of revolutions.

Super Mario Galaxy is ultimately a very good game. It's brought back my faith in the Mario franchise. I just hope other developers see that the Wii is more than just a party box and put more time to create games like SMG.